And Rohrer has grand ambitions for those generations, the game intended to evolve over many weeks. The idea appears to be to create a place in which players are driven toward altruism, knowing that what they're working on, the result of their playing, will likely never benefit their character, but rather later generations. After your character's hour is up, you'll hopefully have left a legacy, whether its further generations, or your small contribution to the furthering of society. A shared persistent server, in which every person playing sees a character through their sixty year lifetime, one minute per year.īorn into the world as a baby, for the first few minutes you'll be entirely dependent upon other players playing as your parents, but then quickly grow up, have children of your own, and maybe even grandkids, and along the way try to develop, build and advance society in your own small way. The premise behind One Hour One Life, announced in 2016, is that you play, and you'll never guess, a character for one hour that represents their whole life. And this time he's taking on, well, all of humanity? Jason Rohrer, he behind RPS favourites The Castle Doctrine, Cordial Minuet, and Sleep Is Death, has his new game out today - One Hour One Life.